Caves (Roguelike) - Forum

User info

Welcome, Guest! Please login or register.


You are here » Caves (Roguelike) - Forum » Development » News & Updates


News & Updates

Posts 1 to 19 of 19

1

News & Updates

0

2

Update 0.94.9.5
- Two new armor types added
- All suits and some enemies have been redrawn
- Characteristics of some armor types are changed
- PDA update
- Fixed some bugs

Also fixed one unpleasant error, because of which the bonus to critical damage from luck did not work.
A new feature has been added for super-speed. You can know about this by reading the updated PDA :)
http://sk.uploads.im/t/jCHyU.png
http://sk.uploads.im/t/pMj3H.png
http://sl.uploads.im/t/m0oMJ.png

+1

3

Update 0.94.9.51
- Added mushrooms
- Added a new powerfull scroll
- Added new decor elements to the shelter
http://sl.uploads.im/t/DP3OF.png
http://sj.uploads.im/t/S4rgL.png
http://sk.uploads.im/t/UxFQO.png

+1

4

Mushrooms are amazingly immersive, love them.

0

5

Update 0.94.9.52
- Added 3 new rare types of weapons
- Added a new "Sentinel's Amulet" artifact
- Added a new "Beacon" item

A Mop Up Squad can be called by using the beacon. The squad will be hostile to the player, so it is better to call them into places with big ammounts of strong enemies. But you should remember that they do not attack robots :)

http://sm.uploads.im/t/1gNE9.png
http://sm.uploads.im/t/sbnTq.png

0

6

Can't wait to forget about the "not hostile to robots" and absolutely wreck myself. GG in advance lol.

0

7

0.94.9.53
- Added two new abilities
- Added upgrades for abilities to the factory
- Ring of exp now only affects combat (green) experience
- Some balance fixes
http://sk.uploads.im/t/0Wszn.png
http://sj.uploads.im/t/iHeRu.png
http://sm.uploads.im/t/1K6xD.png

0

8

Have you ever considered an ios version of the game? A lot of my friends are interested in it

0

9

I have plans to port the game to a new engine and make versions for Steam and IOS. But it will not be very soon

0

10

Update 0.94.9.54
- Added a zoom function
- Added a statistics
- In the settings and pause menu, you can change the FPS limit
- Fixed some memory leaks

http://sm.uploads.im/t/FqKDZ.png
http://sj.uploads.im/t/eGW24.png
http://sk.uploads.im/t/UaBSn.png

0

11

My 10.5inch tablet and I thank you very very much for the zoom button, and for all the previous updates with both new content and technical improvements. Been playing this game for months and months now because you keep making it better and better. Fantastic work, please keep it up :)

+1

12

Update 0.94.9.55
- Added a new "Summoner" armor type
- Added 4 new rare types of weapons
http://sm.uploads.im/t/rw1nS.png
http://sj.uploads.im/t/NcJdv.png

0

13

Update 0.94.9.57
- Added 2 new bomb types
- Added a new item "Beacon of Supply"
- Added a new item "Energy Module"
- Updated the settings menu
http://sj.uploads.im/t/WXt5n.png
http://sm.uploads.im/t/Vzty2.png
http://sm.uploads.im/t/oI8YQ.png

0

14

loving the new update! the supply drop is fantastic

+1

15

0.94.9.58
- Added new footstep sounds
- Added a new miniboss to an abandoned laboratory
- Added plasma hammer
- Fixed some crashes

The new enemy is an elite variant of an old miniboss-robot from the laboratory. He has a 100% immunity to acid, and if his health gets low, then he will be able to throw acid bombs at you. He can be meet rarely. In the future, elite versions will be added to most of the mobs.

http://sl.uploads.im/t/CAjup.jpg
http://sm.uploads.im/t/ot8bW.jpg

0

16

Update 0.94.9.59
- Integrated Play Games service
- Added cloud saving
- Added an "autosave" option in settings
- Added an additional button for the minimap
- Added a new enemy-boss "Portal Guardian"
- Added 4 new elite enemies
- New weapon "Grenade-gun"
- New weapons "Energy Sword", 3 variants
- New energyshield "Gunner"
- A new type of armor, the blueprint of which drops out of the new boss with a chance of 10-20%
- Added a new type of equipment "Mining tool"
- Added 4 types of pickaxes and drills
- Added new blueprints to the shelter

http://sl.uploads.im/t/OgMXE.jpg
http://sk.uploads.im/t/jOrkS.jpg
http://sl.uploads.im/t/8wqIG.jpg
http://sm.uploads.im/t/YozaK.jpg
http://sk.uploads.im/t/z5iEH.jpg

0

17

36dev wrote:

I have plans to port the game to a new engine and make versions for Steam and IOS. But it will not be very soon


Still in progress?

0

18

Still in progress?


No, this is still in plans

0

19

Update 0.94.9.6
- New location "Lava Caves"
- New dungeon "Old Factory"
- New type of elemental damage "Fire"
- A lot of small fixes
- 21 new enemy
- 21 new rare weapons
- 2 new types of arrows
- New melee weapon "Scimitar"
- 4 rare variants of armor plates
- The assortment of vending machines has been expanded
- New unlockable items in shelter
http://sn.uploads.im/t/PxIOJ.png

0


You are here » Caves (Roguelike) - Forum » Development » News & Updates